Thoughts from a (girl) Gamer

Tara Voelker's thoughts. A lot about video games, a little about life

Legend of Zelda: Ocarina of Time 3D Review

Legend of Zelda: Ocarina of Time 3D Box artI had waited for this title. I really, really wanted it. And of course, I got it on launch day.

Legend of  Zelda: Ocarina of Time 3D is a remastered version of the classic title that original appeared on the N64, which is possible the best Zelda game of all time. And of course, one of my personal favorites.  So, it’s time to talk about it

Note: This is an article for fans of the original. If you haven’t played the original, or aren’t a Zelda fan, I don’t give you much back story.

How does it compare to the original version?

The over all game play is pretty much the exact same. Levels, bosses, difficulty, items, etc are almost the same as they were in the original.  All the audio is identical to the audio in the original. Everything that we’ve loved about Ocarina of Time (and Navi) are all there,  very true to how they were on the N64.  And it’s completely splendid.

Of course, there have been some changes and new additions. Master quest is now available when you beat the game, and you can now go and battle any bosses you’ve beaten. I didn’t ever play master quest before, so I’m excited about it. I haven’t tried the new boss battle system, and honestly likely won’t try it, so I don’t have much comments there.

Now the most notable changes are the new controls with the 3DS, the HUD rearrangement, the gyroscope-view feature, and of course the 3D and graphic overhaul. So let’s break this down.

The New Controls:

So, the first challenge Nintendo had was taking controls from this:

n64 controller

And putting it on this:

Zelda Ocarina of Time 3DS

How did it end up working out? Awesomely. Assigning items to different buttons is a breeze with the touch screen and the controls feel completely natural on the new console. The ocarina now has it’s own static button on the touch screen, which means you essentially have an additional item slot.

Additionally- they have made probably the greatest change in the history of  Zelda.The iron boots, which were clothing and had to be equipped and unequipped by pausing the game and going to the clothing screen, are now (along with the hoover boots)  items that can be assigned to a button- no pause screen needed! The water temple is way less of a frustration that it was in the original.

The HUD Rearrangement:

So, on the N64 and your single TV, Nintedo had a lot of things to put on screen. Your hearts, items, buttons, maps… a lot. The 3DS, however, has the benefit of having 2 screens. This means that a lot of space is cleared and you have a much better view of Hyrule. Here are two pictures for comparison.

Ocarina of Time N64Ocarina of Time 3DS

The Gyroscope Aiming: 

In Ocarina of Time 3D, you have 2 choices. You can either use the analog stick or the gyroscope feature, which I feel is one of the best additions they made to the game. With the gyscrope feature, you actually move the 3DS to aim, just like you do on games like Face Raiders or the AR Games.  . Now picture this- you pull out your sling shot, and have all intentions of aiming up to shoot the Skullata above you. But rather than using the joystick, you simply adjust how you’re holding the DS! HOW AMAZING!  Okay, maybe that isn’t very exciting to read. I swear though, I loved this addition. I used the gyroscope aiming over the analog stick aiming 95% of the time. It’s quick and easy to use. It’s smooth. I loved it.

Ocarina of time Comparison of the N64 vs 3DSGraphic Overhaul:

So, Nintendo really did a number on the graphics. Nothing went untouched. It’s amazing. Everything is beautiful. Hyrule is brighter, crisper and with more detail. I was going to say the only way you can truly appreciate it is to see a side by side comcaparison. Lucky enough for me, NOA tweeted the picture to the right just this week. Click it to enlarge.

3D Visuals:

Of course, being on the 3DS, this title has 3D visuals. I want to go on the record and say:

I like the 3D visuals.

I really do. I think it looks great and although its not some game altering experience, and isn’t revolutionizing the title or anything, I enjoy having it on. I also want to go on record and say:

I always end up turning the 3D off.

The problem with the 3D is you have to hold the system at a certain angle. When I first start playing, it’s fine. I always start playing with the 3D on. The 3D becomes an issue when I’ve been playing for a while, or want to lounge in bed while playing. I just can’t hold the 3DS and be comfortable. I start seeing like a second version of Link just off to the right… then I turn the 3D off. If I could lounge and see the 3D fine, I’d keep it on. But I can’t. And my want of being comfy is greater than my want of playing in 3D. So, off it does.


Final Call:

This is a great title that I love. It appeals to the old school fans like myself while offering it a way the new players can become involved in an amazing series. A+


One response to “Legend of Zelda: Ocarina of Time 3D Review

  1. Ocarina November 17, 2011 at 10:30 am

    I love your review of this game! 😀
    Oh also I found this store that has great deals on this game and tons more.

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