Thoughts from a (girl) Gamer

Tara Voelker's thoughts. A lot about video games, a little about life

Left 4 Dead 2

a review by Tara

Left4Dead 2 is the promptly released sequel of last year’s Left4Dead. Although the game has faced some opposition from fans due to its release being so closely to the release of the original, Valve promised real changed and not something that should have just been a DLC package.

L4D2 has five modes, most of which you will recognize from L4D1. There is campaign, realism, survival, versus, and scavenger. Campaign mode will seem very familiar when you first begin to play it, but it’s easy to see that there have been changes. Yes, your goal as a survival is still to get from safe house to safe house avoiding the hoard, but this time it’s different. I’m not talking about the new maps or the new cast, I’m talking about the other new stuff. I mean the new guns, the addition of melee weapons, new projectiles, new health items, new special infected and the introduction of uncommon infected.

Valve also had more up their sleeves than some new things to look at, they changed how you played the game. They even beefed up the infamous A.I. Director. Not only can it dropp infected at will, it can now move the very walls and route you take. To make this Left4Dead even more of a challenge than it’s predecessor, Valve also changed how events that would trigger horde moments worked. During L4D1, players could alert the horde and then sit in a corner and melee until it was all over -not any more. Players must now run to turn off alarms, race to a new area and stick together all while dealing with the new infected. I won’t go into too much detail, just know the game has been stepped up. It’s more intense, it’s harder, it’s fun.

Versus and survival still play much like they did in the first one, the only differences being the same changes that were mentioned before like new infection, weapons, etc. These modes are still a lot of fun. The same can be said for the other new mode, scavenger. In this mode, its a four on four of survivors versus infected. The survivors run through the level trying to collect 16 gas cans that are scattered across the map to keep their generators running. The infected do what they do best; try and stop them. A lot have people said it’s a great alternative to those who want to play as the infected, but don’t want to sit through an entire campaign in versus. It’s a quick game, perfect for a short adrenaline rush.

Now, you may have noticed that I skipped over realism mode, and that’s because it’s not so much a mode itself, but a game play modifier. It’s something that has been added for the hardcore players. Realism mode can be enabled for any mode, and when it is enabled things get harder. Items no longer glow white when you hover over them. People no longer turn red when they’ve been pounced by a hunter. Head shots really do matter. It really can be a challenge. It’s something that really forces the team member to communicate well, and stick together. If you’re up for the challenge, it’s a lot of fun.

Overall, I say L4D2 is a great game. Valve promised something more than a glorified DLC pack, that they can through. The game is harder, more intense, and just as fun as the original. They’ve tweaked some game play mechanics, and some of them I can’t even put my finger on. I just know that now the game feels smoother, faster, sharper. It’s awesome.

*This is a portion of a review originally featured on AbleGamers.com. For the full review and accessibility review, you can do so here.
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